using UnityEngine;

namespace Crosstales.OnlineCheck.Util
{
    // [Assembly-CSharp-firstpass.dll].Crosstales.OnlineCheck.Util.Context
    public static class Context
    {
        // Fields
        public static int NumberOfChecks;
        public static float Runtime;
        public static float Uptime;
        
        // Properties
        public static float ChecksPerMinute { get; }
        public static float Downtime { get; }
        
        // Methods
        public static float get_ChecksPerMinute()
        {
            float val_1 = mem[536884463] + 4;
            float val_2 = (float)mem[536884463];
            val_1 = val_1 / 60f;
            val_2 = val_2 / val_1;
            return (float)val_2;
        }
        public static float get_Downtime()
        {
            float val_1 = mem[536884463] + 4;
            val_1 = val_1 - (mem[536884463] + 4 + 4);
            return (float)val_1;
        }
    
    }

}
